#include "Tile.h"
Tile::Tile(){

}
Tile::~Tile(){

}
void Tile::SetX(int x){
    position.SetX(x);
}
void Tile::SetY(int y){
    position.SetY(y);
}
int Tile::GetX(){
    return position.GetX();
}
int Tile::GetY(){
    return position.GetY();
}
int Tile::GetW(){
    return TILE_SIZE;
}
int Tile::GetH(){
    return TILE_SIZE;
}